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this.flakesMax = 999; // Limitar a quantidade total de neve feitos (queda + degola) this.flakesMaxActive = 100; // Limitar a quantidade de neve que cai de uma vez (menos = menor uso CPU) this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect this.targetElement = null; // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference this.followMouse = true; // Snow will change movement with the user's mouse this.snowColor = '#fff'; // N�o comer (ou use?) Neve amarela. this.snowCharacter = '•'; // • = bullet, · is square on some systems etc. this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect. this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling this.usePositionFixed = false; // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported

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